![]() Perhaps there’s something about having someone else to suffer the tedium with you? Or maybe it’s just the distraction. I know it probably wouldn’t have been the easiest thing to do, but allowing import of characters from the PS3 game would have gone a long way in feeling like I wasn’t just hitting the reset button on a game I already had a tough time convincing myself to continue playing.ĭead Island is a game that shines brightest when played with other people. Perhaps it’s because I sank so much time into multiple characters in the original release that Dead Island feels definitively dated. The first couple hours of slaughtering zombies are pretty fun, but each time I get asked to go get some gas for someone, or to raid the nearest gas station for juice boxes, I just want to hurl my controller at the TV. The dynamic lighting in particular makes a huge difference in making the visuals really pop, especially in situations where you move from dark to light areas and where shadows are present.ĭespite the impressive visual upgrades, I couldn’t help but fall into the same feeling of tedium that the original release filled me with. It’s thanks to a complete rebuild of models in the game, the lighting, the shaders, and a bunch of other really technical stuff like ambient occlusion, motion blur, and anti-aliasing that helps the game to look like it really belongs on the current generation of consoles. Don’t get me wrong, both definitive versions of Dead Island and Riptide look great. It’s these very things that remastering the game on PS4 can’t fix. Or virtually anything that anyone could have possibly left behind when they were scrambling to not get turned into a living corpse. While some aspects where a lot of fun - namely bashing zombies’ brains in with an assortment of melee weapons scattered around the island - the nagging feeling of tedious mission structure returns over and over again.Īpparently being immune to the zombie virus means that you get to be the one to do basically everything, which in one case is four back to back missions to go find food for a bunch of survivors. Technical issues and repetitious quests meant the game fell just short of what it could have been, and the sequel, Dead Island: Riptide, just added to the problems rather than fixing them. The overall idea for Dead Island is a novel one, something that seemed good on paper and has plenty of potential. ![]() Otherwise the character selection follows a game like Borderlands, complete with unique skill trees for each. Unfortunately melee combat is prioritized over gunplay, meaning that the firearms specialist feels useless until much later in the game when guns and ammo start to become a little bit easier to find. There are four characters to choose from, with each one specializing in a specific weapon type, such as sharp, blunt, or firearms. In fact, this unique premise was part of the draw of the game originally putting death into a place that seemed so safe, bright, and fun. It’s an interesting juxtaposition to see the walking dead flooding sunny beaches and shambling out from behind palm trees. ![]() ![]() Back to the Islandįor those unfamiliar, Dead Island is a first-person zombie game set on the tropical island paradise of Banoi. While I hate to compare the two games, it’s essential to understanding my feeling towards Dead Island Definitive Collection. It’s a sentiment that a lot of players had, and these issues are ones that were subsequently resolved by Techland when they moved away from Deep Silver as a publisher and released Dying Light. But there was the nagging feeling that the game was just a dull and unpolished mess of fetch quests that happened to have a bunch of zombies blocking me from my goal. I played the original Dead Island on PS3 pretty extensively.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |